public static void LoadSettings(XElement el, World world)
{
XAttribute temp;
if ((temp = el.Attribute("plantPhysics")) != null)
{
bool isPhy;
if (bool.TryParse(temp.Value, out isPhy))
{
world.EnablePlantPhysics(Player.Console, false);
}
}
if ((temp = el.Attribute("tntPhysics")) != null)
{
bool isPhy;
if (bool.TryParse(temp.Value, out isPhy))
{
world.EnableTNTPhysics(Player.Console, false);
}
}
if ((temp = el.Attribute("waterPhysics")) != null)
{
bool isPhy;
if (bool.TryParse(temp.Value, out isPhy))
{
world.EnableWaterPhysics(Player.Console, false);
}
}
}