public void DisableWaterPhysics( Player player, bool announce )
{
if ( waterPhysics == false ) {
player.Message( "&WAlready disabled on this world" );
return;
}
waterPhysics = false;
CheckIfToStopPhysics();
if ( announce )
Server.Message( "{0}&S disabled Water Physics on {1}", player.ClassyName, ClassyName );
}