public void DisablePlantPhysics( Player player, bool announce )
{
try {
if ( null == _plantTask ) {
player.Message( "&WAlready disabled on this world" );
return;
}
_plantTask.Deleted = true;
_plantTask = null;
CheckIfToStopPhysics();
plantPhysics = false;
if ( announce )
Server.Message( "{0}&S disabled Plant Physics on {1}", player.ClassyName, ClassyName );
} catch ( Exception e ) {
Logger.Log( LogType.Error, "PhyStopGrassPhysics: " + e );
}
}