public void DisableGunPhysics( Player player, bool announce )
{
try {
if ( gunPhysics == false ) {
player.Message( "&WAlready disabled on this world" );
return;
}
gunPhysics = false;
CheckIfToStopPhysics();
if ( announce )
Server.Message( "{0}&S disabled Gun Physics on {1}", player.ClassyName, ClassyName );
} catch ( Exception e ) {
Logger.Log( LogType.Error, "PhyStopGunPhysics: " + e );
}
}