void EnableCollisions(bool wantsCollisionEvents)
{
if (wantsCollisionEvents)
{
CurrentCollisionFlags = PhysicsScene.PE.AddToCollisionFlags(PhysBody,
CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS);
}
else
{
CurrentCollisionFlags = PhysicsScene.PE.RemoveFromCollisionFlags(PhysBody,
CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS);
}
}