protected new void DetailLog(string msg, params Object[] args)
{
// => new integration of logging here! <=
//if (PhysicsScene.PhysicsLogging.Enabled)
// commented out by fine (spam at the console)
// PhysicsScene.DetailLog(msg, args);
// commented out by fine (spam at the console)
// Universe.Framework.ConsoleFramework.MainConsole.Instance.InfoFormat("[BulletPrim]: " + msg, args);
}
}