UnityScript.Parser.UnityScriptParser.pragma_directive C# (CSharp) Method

pragma_directive() public method

public pragma_directive ( Module container ) : void
container Module
return void
        public void pragma_directive(Module container)
        {
            IToken token = null;
            IToken token2 = null;
            try
            {
                IToken token3;
                switch (this.LA(1))
                {
                    case 0x39:
                        token = this.LT(1);
                        this.match(0x39);
                        if (base.inputState.guessing == 0)
                        {
                            token3 = token;
                        }
                        break;

                    case 0x3a:
                        token2 = this.LT(1);
                        this.match(0x3a);
                        if (base.inputState.guessing == 0)
                        {
                            token3 = token2;
                        }
                        break;

                    default:
                        throw new NoViableAltException(this.LT(1), this.getFilename());
                }
                if (base.inputState.guessing == 0)
                {
                    string pragma = token3.getText();
                    if (Pragmas.IsValid(pragma))
                    {
                        if (token != null)
                        {
                            Pragmas.TryToEnableOn(container, pragma);
                        }
                        else
                        {
                            Pragmas.DisableOn(container, pragma);
                        }
                    }
                    else
                    {
                        this.ReportError(UnityScriptCompilerErrors.UnknownPragma(ToLexicalInfo(token3), pragma));
                    }
                }
            }
            catch (RecognitionException exception)
            {
                if (base.inputState.guessing != 0)
                {
                    throw;
                }
                this.reportError(exception);
                this.recover(exception, tokenSet_5_);
            }
        }
UnityScriptParser