UnityScript.Parser.UnityScriptParser.conditional_expression C# (CSharp) Method

conditional_expression() public method

public conditional_expression ( ) : Expression
return Expression
        public Expression conditional_expression()
        {
            Expression expression = null;
            IToken token = null;
            try
            {
                expression = this.logical_or();
                if ((this.LA(1) == 0x57) && tokenSet_16_.member(this.LA(2)))
                {
                    token = this.LT(1);
                    this.match(0x57);
                    Expression expression2 = this.logical_or();
                    this.match(0x42);
                    Expression expression3 = this.conditional_expression();
                    if (base.inputState.guessing == 0)
                    {
                        ConditionalExpression expression4;
                        ConditionalExpression expression1 = expression4 = new ConditionalExpression(ToLexicalInfo(token));
                        expression4.set_Condition(expression);
                        expression4.set_TrueValue(expression2);
                        expression4.set_FalseValue(expression3);
                        expression = expression4;
                    }
                    return expression;
                }
                if (!tokenSet_20_.member(this.LA(1)) || !tokenSet_28_.member(this.LA(2)))
                {
                    throw new NoViableAltException(this.LT(1), this.getFilename());
                }
                return expression;
            }
            catch (RecognitionException exception)
            {
                if (base.inputState.guessing != 0)
                {
                    throw;
                }
                this.reportError(exception);
                this.recover(exception, tokenSet_20_);
                return expression;
            }
            return expression;
        }
UnityScriptParser