public UnityScriptParser ( ParserSharedInputState state ) : antlr | ||
state | ParserSharedInputState | |
return | antlr |
public UnityScriptParser(ParserSharedInputState state) : base(state, 2)
{
if (!this.$initialized__UnityScript_Parser_UnityScriptParser$)
{
this._attributes = new AttributeCollection();
this._loopStack = new List();
this.$initialized__UnityScript_Parser_UnityScriptParser$ = true;
}
this.initialize();
}
UnityScriptParser::UnityScriptParser ( TokenBuffer tokenBuf ) : antlr | |
UnityScriptParser::UnityScriptParser ( TokenBuffer tokenBuf, int k ) : antlr | |
UnityScriptParser::UnityScriptParser ( TokenStream lexer ) : antlr | |
UnityScriptParser::UnityScriptParser ( TokenStream lexer, int k ) : antlr |