public RenderTexture ( int width, int height, int depth, RenderTextureFormat format ) : System | ||
width | int | Texture width in pixels. |
height | int | Texture height in pixels. |
depth | int | Number of bits in depth buffer (0, 16 or 24). Note that only 24 bit depth has stencil buffer. |
format | RenderTextureFormat | Texture color format. |
return | System |
RenderTexture::RenderTexture ( int width, int height, int depth ) : System | |
RenderTexture::RenderTexture ( int width, int height, int depth, RenderTextureFormat format, RenderTextureReadWrite readWrite ) : System |