static public int SetGlobalShaderProperty(IntPtr l)
{
try {
UnityEngine.RenderTexture self = (UnityEngine.RenderTexture)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
self.SetGlobalShaderProperty(a1);
return(0);
}
catch (Exception e) {
return(error(l, e));
}
}