Generate mipmap levels of a render texture.
public void GenerateMips() { INTERNAL_CALL_GenerateMips(this); }
static public int GenerateMips(IntPtr l) { try { UnityEngine.RenderTexture self = (UnityEngine.RenderTexture)checkSelf(l); self.GenerateMips(); return(0); } catch (Exception e) { return(error(l, e)); } }