UnityEngine.RenderTexture.RenderTexture C# (CSharp) Method

RenderTexture() public method

Creates a new RenderTexture object.

public RenderTexture ( int width, int height, int depth ) : System
width int Texture width in pixels.
height int Texture height in pixels.
depth int Number of bits in depth buffer (0, 16 or 24). Note that only 24 bit depth has stencil buffer.
return System
        public RenderTexture(int width, int height, int depth)
        {
            Internal_CreateRenderTexture(this);
            this.width = width;
            this.height = height;
            this.depth = depth;
            this.format = RenderTextureFormat.Default;
            Internal_SetSRGBReadWrite(this, QualitySettings.activeColorSpace == ColorSpace.Linear);
        }

Same methods

RenderTexture::RenderTexture ( int width, int height, int depth, RenderTextureFormat format ) : System
RenderTexture::RenderTexture ( int width, int height, int depth, RenderTextureFormat format, RenderTextureReadWrite readWrite ) : System