UnityEngine.RenderTexture.GetTemporary C# (CSharp) Method

GetTemporary() private method

private GetTemporary ( int width, int height, [ depthBuffer, [ format, [ readWrite, [ antiAliasing ) : RenderTexture
width int
height int
depthBuffer [
format [
readWrite [
antiAliasing [
return RenderTexture
        public static extern RenderTexture GetTemporary(int width, int height, [UnityEngine.Internal.DefaultValue("0")] int depthBuffer, [UnityEngine.Internal.DefaultValue("RenderTextureFormat.Default")] RenderTextureFormat format, [UnityEngine.Internal.DefaultValue("RenderTextureReadWrite.Default")] RenderTextureReadWrite readWrite, [UnityEngine.Internal.DefaultValue("1")] int antiAliasing);
        [Obsolete("GetTexelOffset always returns zero now, no point in using it.")]

Same methods

RenderTexture::GetTemporary ( int width, int height ) : RenderTexture
RenderTexture::GetTemporary ( int width, int height, int depthBuffer ) : RenderTexture
RenderTexture::GetTemporary ( int width, int height, int depthBuffer, RenderTextureFormat format ) : RenderTexture
RenderTexture::GetTemporary ( int width, int height, int depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite ) : RenderTexture

Usage Example

Example #1
0
        public static RenderTexture GetTemporary(int width, int height, int depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, RenderTextureMemoryless memorylessMode, VRTextureUsage vrUsage)
        {
            bool useDynamicScale = false;

            return(RenderTexture.GetTemporary(width, height, depthBuffer, format, readWrite, antiAliasing, memorylessMode, vrUsage, useDynamicScale));
        }