UnityEngine.UI.RectMask2D.OnTransformParentChanged C# (CSharp) Method

OnTransformParentChanged() protected method

protected OnTransformParentChanged ( ) : void
return void
        protected override void OnTransformParentChanged()
        {
            base.OnTransformParentChanged();
            this.m_ShouldRecalculateClipRects = true;
        }