UnityEngine.UI.RectMask2D.IsRaycastLocationValid C# (CSharp) Method

IsRaycastLocationValid() public method

See:ICanvasRaycastFilter.

public IsRaycastLocationValid ( Vector2 sp, Camera eventCamera ) : bool
sp Vector2
eventCamera UnityEngine.Camera
return bool
        public virtual bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
        {
            return (!base.isActiveAndEnabled || RectTransformUtility.RectangleContainsScreenPoint(this.rectTransform, sp, eventCamera));
        }

Usage Example

 static public int IsRaycastLocationValid(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.RectMask2D self = (UnityEngine.UI.RectMask2D)checkSelf(l);
         UnityEngine.Vector2       a1;
         checkType(l, 2, out a1);
         UnityEngine.Camera a2;
         checkType(l, 3, out a2);
         var ret = self.IsRaycastLocationValid(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.UI.RectMask2D::IsRaycastLocationValid