UnityEngine.UI.RectMask2D.OnEnable C# (CSharp) Method

OnEnable() protected method

protected OnEnable ( ) : void
return void
        protected override void OnEnable()
        {
            base.OnEnable();
            this.m_ShouldRecalculateClipRects = true;
            ClipperRegistry.Register(this);
            MaskUtilities.Notify2DMaskStateChanged(this);
        }