// Use this for initialization
protected virtual void Start()
{
Icon = GameObject.FindGameObjectWithTag("IconLine");
this.statsvalues.team = "Caos"; // Gitanesco por favor luego quitar
LifeBar = GameObject.FindGameObjectWithTag("LifeBar").GetComponent <Image>();
Lifetext = GameObject.FindGameObjectWithTag("LifeText").GetComponent <Text>();
navagent = this.GetComponent <UnityEngine.AI.NavMeshAgent>();
navagent.speed = this.statsvalues.speed / 70;
LifeBar.fillAmount = this.statsvalues.life / this.statsvalues.totallife;
Lifetext.text = (int)this.statsvalues.life + " / " + (int)this.statsvalues.totallife + " +" + this.statsvalues.regen;
this.colliderchampion = this.GetComponent <Collider>();
navagent.SetAreaCost(4, 5);
line = this.Icon.GetComponent <LineRenderer>();
MinimapCamera = GameObject.FindGameObjectWithTag("MinimapCamera").GetComponent <Camera>();
}