static public int Raycast(IntPtr l)
{
try {
UnityEngine.AI.NavMeshAgent self = (UnityEngine.AI.NavMeshAgent)checkSelf(l);
UnityEngine.Vector3 a1;
checkType(l, 2, out a1);
UnityEngine.AI.NavMeshHit a2;
var ret = self.Raycast(a1, out a2);
pushValue(l, true);
pushValue(l, ret);
pushValue(l, a2);
return(3);
}
catch (Exception e) {
return(error(l, e));
}
}