// OnIdleEnter is to be called when entering/starting the Idle State.
void OnIdleEnter()
{
// For testing purposes i wanna use the stateNote.Text. The text above the Enemy's head
stateNote.text = "Idle";
// When I enter the Idle State I wanna reset the NavMesh/Nav Agent path, so I don't have a preexisting path.
agent.ResetPath();
}