public Texture2D GetTile(int num)
{
if (!Tiles.ContainsKey(num))
{
try
{
string name = String.Format("Images\\Tiles_{0}", num);
Tiles[num] = LoadTexture(name);
}
catch
{
string name = String.Format("CustomGFX\\Tiles_{0}", num + 50);
Tiles[num] = LoadTexture(name);
}
}
return Tiles[num];
}