public static GetResultItems ( SteamInventoryResult_t resultHandle, SteamItemDetails_t pOutItemsArray, uint &punOutItemsArraySize ) : bool | ||
resultHandle | SteamInventoryResult_t | |
pOutItemsArray | SteamItemDetails_t | |
punOutItemsArraySize | uint | |
return | bool |
public static bool GetResultItems(SteamInventoryResult_t resultHandle, SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize) {
InteropHelp.TestIfAvailableGameServer();
return NativeMethods.ISteamGameServerInventory_GetResultItems(resultHandle, pOutItemsArray, ref punOutItemsArraySize);
}