public static ExchangeItems ( SteamInventoryResult_t &pResultHandle, SteamItemDef_t pArrayGenerate, uint punArrayGenerateQuantity, uint unArrayGenerateLength, SteamItemInstanceID_t pArrayDestroy, uint punArrayDestroyQuantity, uint unArrayDestroyLength ) : bool | ||
pResultHandle | SteamInventoryResult_t | |
pArrayGenerate | SteamItemDef_t | |
punArrayGenerateQuantity | uint | |
unArrayGenerateLength | uint | |
pArrayDestroy | SteamItemInstanceID_t | |
punArrayDestroyQuantity | uint | |
unArrayDestroyLength | uint | |
return | bool |
public static bool ExchangeItems(out SteamInventoryResult_t pResultHandle, SteamItemDef_t[] pArrayGenerate, uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, SteamItemInstanceID_t[] pArrayDestroy, uint[] punArrayDestroyQuantity, uint unArrayDestroyLength) {
InteropHelp.TestIfAvailableGameServer();
return NativeMethods.ISteamGameServerInventory_ExchangeItems(out pResultHandle, pArrayGenerate, punArrayGenerateQuantity, unArrayGenerateLength, pArrayDestroy, punArrayDestroyQuantity, unArrayDestroyLength);
}