Returns true if the result belongs to the target steam ID, false if the
result does not. This is important when using DeserializeResult, to verify
that a remote player is not pretending to have a different user's inventory.
public static bool CheckResultSteamID(SteamInventoryResult_t resultHandle, CSteamID steamIDExpected) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamGameServerInventory_CheckResultSteamID(resultHandle, steamIDExpected); }