SkinnedModel.AnimationPlayer.Update C# (CSharp) Method

Update() public method

Advances the current animation position.
public Update ( System.TimeSpan time, bool relativeToCurrentTime, Matrix rootTransform ) : void
time System.TimeSpan
relativeToCurrentTime bool
rootTransform Matrix
return void
        public void Update(TimeSpan time, bool relativeToCurrentTime,
            Matrix rootTransform)
        {
            UpdateBoneTransforms(time, relativeToCurrentTime);
            UpdateWorldTransforms(rootTransform);
            UpdateSkinTransforms();
        }

Usage Example

        SkinningData skinningData; // Skinning Data

        #endregion Fields

        #region Constructors

        /// <summary>
        /// ModelGeo with animation
        /// </summary>
        /// <param name="Go"></param>
        /// <param name="modelResource"></param>
        /// <param name="AniClip"></param>
        public ModelGeoAnim(GameObject Go, string modelResource, string AniClip)
            : base(Go, modelResource)
        {
            // Look up our custom skinning information.
            skinningData = mModel.Tag as SkinningData;

            if (skinningData == null)
                throw new InvalidOperationException
                    ("Model '" + modelResource + "' does not contain a SkinningData tag.");

            // Create an animation player, and start decoding an animation clip.
            animationPlayer = new AnimationPlayer(skinningData);

            AnimationClip clip = skinningData.AnimationClips[AniClip];
            animationPlayer.StartClip(clip);

            //boneTransforms = new Matrix[skinningData.BindPose.Count];
            //animationPlayer.GetBoneTransforms().CopyTo(boneTransforms, 0);
            //mMatBones = animationPlayer.GetBoneTransforms();
            BoneTransformTemp = new Matrix[skinningData.BindPose.Count];

            animationPlayer.Update(new TimeSpan(0, 0, 0), true, mMatWorld);

            InitBoundingSpheres();
            UpdateBoundingBox();
        }
All Usage Examples Of SkinnedModel.AnimationPlayer::Update