SkinnedModel.AnimationPlayer.GetSkinTransforms C# (CSharp) Method

GetSkinTransforms() public method

Gets the current bone transform matrices, relative to the skinning bind pose.
public GetSkinTransforms ( ) : Matrix[]
return Matrix[]
        public Matrix[] GetSkinTransforms()
        {
            return skin_matrices;
        }

Usage Example

Example #1
0
        public Dancer(AnimatedModelInstance modelInstance)
        {
            _modelInstance = modelInstance;
            _animationPlayer = new AnimationPlayer(AnimationManager.Instance.GetAnimationData());

            Position = Vector3.Zero;
            Forward = Vector3.UnitZ;
            Up = Vector3.UnitY;

            _worldMatrix = Matrix.CreateWorld(Position, Forward, Up);
            _dancerBehavior = new IdleDancerBehavior(this);
            _modelInstance.SkinTransforms = _animationPlayer.GetSkinTransforms();
        }
All Usage Examples Of SkinnedModel.AnimationPlayer::GetSkinTransforms