Project290.Physics.Dynamics.Body.ApplyLinearImpulse C# (CSharp) Method

ApplyLinearImpulse() public method

Apply an impulse at a point. This immediately modifies the velocity. It also modifies the angular velocity if the point of application is not at the center of mass. This wakes up the body.
public ApplyLinearImpulse ( Vector2 impulse, Vector2 point ) : void
impulse Vector2 The world impulse vector, usually in N-seconds or kg-m/s.
point Vector2 The world position of the point of application.
return void
        public void ApplyLinearImpulse(Vector2 impulse, Vector2 point)
        {
            ApplyLinearImpulse(ref impulse, ref point);
        }

Same methods

Body::ApplyLinearImpulse ( Vector2 impulse ) : void