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Project290
Physics
Dynamics
Body
ApplyLinearImpulse
Project290.Physics.Dynamics.Body.ApplyLinearImpulse C# (CSharp) Method
Body Class Documentation
Show file
Open project: scastle/Solitude
ApplyLinearImpulse()
public
method
Apply an impulse at a point. This immediately modifies the velocity. This wakes up the body.
public
ApplyLinearImpulse
(
Vector2
impulse
) :
void
impulse
Vector2
The world impulse vector, usually in N-seconds or kg-m/s.
return
void
public void ApplyLinearImpulse(Vector2 impulse) { ApplyLinearImpulse(ref impulse); }
Same methods
Body::
ApplyLinearImpulse
(
Vector2
impulse
,
Vector2
point
) :
void
Body
Advance
ApplyAngularImpulse
ApplyForce
ApplyLinearImpulse
ApplyTorque
Body
CreateFixture
DestroyFixture
Dispose
GetLinearVelocityFromLocalPoint
GetLinearVelocityFromWorldPoint
GetLocalPoint
GetLocalVector
GetTransform
GetWorldPoint
GetWorldVector
ResetDynamics
ResetMassData
SetTransform
SetTransformIgnoreContacts
ShouldCollide
SynchronizeFixtures
SynchronizeTransform