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OpenSim
Region
Physics
Manager
PhysicsScene
RemoveAllJointsConnectedToActorThreadLocked
OpenSim.Region.Physics.Manager.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked C# (CSharp) Method
PhysicsScene Class Documentation
Show file
Open project: N3X15/VoxelSim
RemoveAllJointsConnectedToActorThreadLocked()
public
method
public
RemoveAllJointsConnectedToActorThreadLocked
(
PhysicsActor
actor
) :
void
actor
PhysicsActor
return
void
public virtual void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor) { return; }
PhysicsScene
AddAvatar
AddPhysicsActorTaint
AddPrimShape
Combine
DeleteTerrain
Dispose
DoJointDeactivated
DoJointErrorMessage
DoJointMoved
DumpJointInfo
GetJointAnchor
GetJointAxis
GetResults
GetTopColliders
Initialise
RaycastWorld
RemoveAllJointsConnectedToActorThreadLocked
RemoveAvatar
RemovePrim
RequestJointCreation
RequestJointDeletion
SetTerrain
SetWaterLevel
Simulate
SupportsCombining
SupportsRayCast
TriggerPhysicsBasedRestart
UnCombine