OpenSim.Region.Physics.Manager.PhysicsScene.AddPrimShape C# (CSharp) Method

AddPrimShape() public abstract method

public abstract AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, System.Vector3 position, System.Vector3 size, Quaternion rotation ) : PhysicsActor
primName string
pbs OpenSim.Framework.PrimitiveBaseShape
position System.Vector3
size System.Vector3
rotation Quaternion
return PhysicsActor
        public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
                                                  Vector3 size, Quaternion rotation); //To be removed
        public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,

Same methods

PhysicsScene::AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, System.Vector3 position, System.Vector3 size, Quaternion rotation, bool isPhysical ) : PhysicsActor