public GamePadState ( |
||
thumbSticks | ||
triggers | ||
buttons | Microsoft.Xna.Framework.Input.GamePadButtons | |
dPad | ||
return | Microsoft.Xna.Framework |
public GamePadState(GamePadThumbSticks thumbSticks, GamePadTriggers triggers, GamePadButtons buttons, GamePadDPad dPad)
: this()
{
ThumbSticks = thumbSticks;
Triggers = triggers;
Buttons = buttons;
DPad = dPad;
IsConnected = true;
PlatformConstruct();
}
//
GamePadState::GamePadState ( Vector2 leftThumbStick, Vector2 rightThumbStick, float leftTrigger, float rightTrigger ) : Microsoft.Xna.Framework |