public void Update(GamePadState pad)
{
if (pad.IsButtonDown(Buttons.LeftThumbstickDown) && !oldPad.IsButtonDown(Buttons.LeftThumbstickDown))
{
if (current < 3)
{
current++;
}
}
if (pad.IsButtonDown(Buttons.LeftThumbstickUp) && !oldPad.IsButtonDown(Buttons.LeftThumbstickUp))
{
if (current > 1)
{
current--;
}
}
if (pad.IsButtonDown(Buttons.A) && oldPad.IsButtonUp(Buttons.A))
{
if (current == 1)
{
FirstGame.start = true;
}
else if (current == 3)
{
FirstGame.exit = true;
}
}
oldPad = pad;
}