public void StartKinectAudio()
{
if (isGUI)
{
ActuallyStartAudio();
}
else
{
//Launch the audio on a seperate thread if it is in console mode
startAudioDelegate audioDelegate = ActuallyStartAudio;
IAsyncResult result = audioDelegate.BeginInvoke(null, null);
audioDelegate.EndInvoke(result);
}
}