private void LaunchKinect()
{
//TODO: Update this Kinect v2 launch method to support loaded options
//Note: The Kinect.Open function is not called here because it has to be opened previously to show up on the list of avaliable Kinects
//Setup the skeleton reader
skeletonReader = kinect.BodyFrameSource.OpenReader();
skeletonReader.FrameArrived += skeletonReader_FrameArrived;
//Setup the depth reader
depthReader = kinect.DepthFrameSource.OpenReader();
depthReader.FrameArrived += depthReader_FrameArrived;
//Setup the color reader
colorReader = kinect.ColorFrameSource.OpenReader();
colorReader.FrameArrived += colorReader_FrameArrived;
//Setup the ir reader
irReader = kinect.InfraredFrameSource.OpenReader();
irReader.FrameArrived += irReader_FrameArrived;
}