Game.Player.Rule1 C# (CSharp) Method

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule1(float dt, World world){ 
	switch (s1)
	{

	case -1:
	if(((PlayerShip.HitCounter) == (0)))
	{

	goto case 12;	}else
	{

	goto case 8;	}
	case 12:
	Heart1.Active = true;
	Heart2.Active = true;
	Heart3.Active = true;
	s1 = 8;
return;
	case 8:
	if(((PlayerShip.HitCounter) == (1)))
	{

	goto case 9;	}else
	{

	goto case 5;	}
	case 9:
	Heart1.Active = true;
	Heart2.Active = true;
	Heart3.Active = false;
	s1 = 5;
return;
	case 5:
	if(((PlayerShip.HitCounter) == (2)))
	{

	goto case 6;	}else
	{

	goto case 2;	}
	case 6:
	Heart1.Active = true;
	Heart2.Active = false;
	Heart3.Active = false;
	s1 = 2;
return;
	case 2:
	if(((PlayerShip.HitCounter) == (3)))
	{

	goto case 3;	}else
	{

	s1 = -1;
return;	}
	case 3:
	Heart1.Active = false;
	Heart2.Active = false;
	Heart3.Active = false;
	s1 = -1;
return;	
	default: return;}}