public void Rule1(float dt, World world){
switch (s1)
{
case -1:
if(((PlayerShip.HitCounter) == (0)))
{
goto case 12; }else
{
goto case 8; }
case 12:
Heart1.Active = true;
Heart2.Active = true;
Heart3.Active = true;
s1 = 8;
return;
case 8:
if(((PlayerShip.HitCounter) == (1)))
{
goto case 9; }else
{
goto case 5; }
case 9:
Heart1.Active = true;
Heart2.Active = true;
Heart3.Active = false;
s1 = 5;
return;
case 5:
if(((PlayerShip.HitCounter) == (2)))
{
goto case 6; }else
{
goto case 2; }
case 6:
Heart1.Active = true;
Heart2.Active = false;
Heart3.Active = false;
s1 = 2;
return;
case 2:
if(((PlayerShip.HitCounter) == (3)))
{
goto case 3; }else
{
s1 = -1;
return; }
case 3:
Heart1.Active = false;
Heart2.Active = false;
Heart3.Active = false;
s1 = -1;
return;
default: return;}}