public Update ( float dt, World world ) : void | ||
dt | float | |
world | World | |
return | void |
public void Update(float dt, World world) {
frame = World.frame;
this.Rule0(dt, world);
this.Rule1(dt, world);
Heart1.Update(dt, world);
Heart2.Update(dt, world);
Heart3.Update(dt, world);
PlayerShip.Update(dt, world);
}