public Player(System.Int32 index)
{JustEntered = false;
frame = World.frame;
Score = 0;
PlayerShip = new Ship(new UnityEngine.Vector3((-5f) * ((index) + (1)),-2f,-15f));
PlayerID = 1;
Heart3 = new Life("HealthBar/Life3");
Heart2 = new Life("HealthBar/Life2");
Heart1 = new Life("HealthBar/Life1");
}
public Life Heart1;