Game.Player.Rule0 C# (CSharp) Method

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule0(float dt, World world){ 
	switch (s0)
	{

	case -1:
	___impactBullets00 = (

(PlayerShip.Projectiles).Select(__ContextSymbol5 => new { ___projectile00 = __ContextSymbol5 })
.Where(__ContextSymbol6 => ((!(__ContextSymbol6.___projectile00.Removed)) && (__ContextSymbol6.___projectile00.Impact)))
.Select(__ContextSymbol7 => __ContextSymbol7.___projectile00)
.ToList<Bullet>()).ToList<Bullet>();
	Score = ((Score) + (___impactBullets00.Count));
	s0 = -1;
return;	
	default: return;}}