CrisisAtSwissStation.ScrollingWorld.reloadNonSerializedAssets C# (CSharp) Method

reloadNonSerializedAssets() public method

public reloadNonSerializedAssets ( ) : void
return void
        public void reloadNonSerializedAssets()
        {
            paintTexture = GameEngine.TextureList["paint"];
            AudioManager audio = GameEngine.AudioManager;
            //audio.Play(AudioManager.MusicSelection.Basement);
            audio.Play(musicName);
            //Console.WriteLine(musicName);
            background = GameEngine.TextureList[backgroundName];
            holeList = new List<HoleObject>();
            foreach (PhysicsObject obj in Objects)
            {
                if (obj is PaintedObject)
                {
                    totalInstaSteelInWorld += ((PaintedObject)obj).getAmountOfInstasteel();
                }
                if (obj is HoleObject)
                {
                    holeList.Add((HoleObject)obj);
                }
                if (obj is WinDoorObject)
                {
                    winDoor = (WinDoorObject)obj;
                }
                if (obj is DudeObject)
                {
                    dude = (DudeObject)obj;
                }
            }
            halfdotsize = new Vector2(paintTexture.Width / 2, paintTexture.Height / 2);
            numDrawLeft = 0; // reset the amount of instasteel we have when we load the level

            GameEngine.resetVictoryAnimation();
        }