private void DrawCrosshair()
{
MouseState mouse = Mouse.GetState();
crosshairTexture = GameEngine.TextureList["Art\\crosshair_strip"]; // HACK HACK HACK handle this in a more sustainable way soon
GameEngine.Instance.SpriteBatch.Draw(crosshairTexture, new Vector2(mouse.X, mouse.Y),
cursorSrcRect, Color.White, 0, new Vector2(cursorWidth / 2, cursorWidth / 2), 1,
SpriteEffects.None, 0);
}