public static void LoadContent(ContentManager content)
{
// all of this is obsoleted by GameEngine.TextureList
groundTexture = content.Load<Texture2D>("EarthTile02");
//dudeTexture = content.Load<Texture2D>("Dude");
dudeTexture = content.Load<Texture2D>("newDudeFilmstrip");
armTexture = content.Load<Texture2D>("arm");
dudeObjectTexture = content.Load<Texture2D>("DudeObject");
winTexture = content.Load<Texture2D>("WinDoor");
winDoorAnimTexture = content.Load<Texture2D>("door_strip");
//ropeBridgeTexture = content.Load<Texture2D>("RopeBridge");
barrierTexture = content.Load<Texture2D>("Barrier");
barrierTexture2 = content.Load<Texture2D>("Barrier1");
//paintTexture = content.Load<Texture2D>("paint");
paintTexture = content.Load<Texture2D>("paint");
paintedSegmentTexture = content.Load<Texture2D>("paintedsegment");
crosshairTexture = content.Load<Texture2D>("Crosshair");
background = content.Load<Texture2D>("background");
backgroundTerrible = content.Load<Texture2D>("RonniesBestWork");
ballroomBackground = content.Load<Texture2D>("ballroom");
/* //our new platforms
bigBoxTexture = content.Load<Texture2D>("bigBoxTexture");
*/
littleBoxTexture = content.Load<Texture2D>("littleBoxTexture");
/*
leftPipeTexture = content.Load<Texture2D>("leftPipeTexture");
rightPipeTexture = content.Load<Texture2D>("rightPipeTexture");
*/
platformTexture = content.Load<Texture2D>("platformTexture");
bottom1Texture = content.Load<Texture2D>("bottomTexture2273");
bottom2Texture = content.Load<Texture2D>("bottomTexture1636");
holeTexture = content.Load<Texture2D>("big_hole_strip");
holeObjTexture = content.Load<Texture2D>("hole_tile_sealed");
movingPlatformTexture = content.Load<Texture2D>("moving platform");
brokenMovingPlatformTexture = content.Load<Texture2D>("broken_moving_platform");
brokenMovingPlatformAnimTexture = content.Load<Texture2D>("broken_strip");
straightPipeTexture = content.Load<Texture2D>("straight_pipe");
straightPipeTileTexture = content.Load<Texture2D>("straight_pipe_tile");
groundPlatformTexture = content.Load<Texture2D>("ground_like_platform");
pulleyPlatformTexture = content.Load<Texture2D>("pulley_platform");
pulleyPlatformLongTexture = content.Load<Texture2D>("pulley_platform_long");
pulleyChainTexture = content.Load<Texture2D>("pulleytrack");
pistonAssemblyTexture = content.Load<Texture2D>("piston_unmoving");
pistonHeadTexture = content.Load<Texture2D>("piston_moving");
tableTexture = content.Load<Texture2D>("table");
lampTexture = content.Load<Texture2D>("light");
lampAnimTexture = content.Load<Texture2D>("light_strip");
laserAnimTexture = content.Load<Texture2D>("Art\\spray2_strip");
pipeAssemblyTexture = content.Load<Texture2D>("pipe_steam_part");
window1Texture = content.Load<Texture2D>("window1");
window2Texture = content.Load<Texture2D>("window2");
window3Texture = content.Load<Texture2D>("window3");
window4Texture = content.Load<Texture2D>("window4");
window5Texture = content.Load<Texture2D>("window5");
fanAnimTexture = content.Load<Texture2D>("fan_strip");
fanTexture = content.Load<Texture2D>("fan");
switchAnimTexture = content.Load<Texture2D>("Art\\Objects\\SwitchObjects\\button_strip");
switchDeathAnimTexture = content.Load<Texture2D>("Art\\Objects\\SwitchObjects\\button_death_strip");
switchObjectTexture = content.Load<Texture2D>("Art\\Objects\\SwitchObjects\\button");
rollingpinAnimTexture = content.Load<Texture2D>("Art\\Objects\\AnimationObjects\\rollingpin_strip");
rollingpinTexture = content.Load<Texture2D>("Art\\Objects\\AnimationObjects\\rollingpin");
deathObjectTexture = content.Load<Texture2D>("Art\\Objects\\SwitchObjects\\death");
failButtonObjectTexture = content.Load<Texture2D>("Art\\Objects\\SwitchObjects\\fail_button");
holeAnimTexture = content.Load<Texture2D>("Art\\Objects\\HoleObjects\\hole_strip");
holeObjectTexture = content.Load<Texture2D>("Art\\Objects\\HolehObjects\\hole");
movingObjectTexture = content.Load<Texture2D>("Art\\Objects\\MovingPlatformObjects\\moving_platform");
movingObjectTexture = content.Load<Texture2D>("Art\\Objects\\MovingPlatformObjects\\switchmoving_platform");
horizontalmovingObjectTexture = content.Load<Texture2D>("Art\\Objects\\HorizontalMovingPlatformObjects\\moving_platform");
horizontalmovingObjectTexture = content.Load<Texture2D>("Art\\Objects\\MovingPlatformObjects\\switchmoving_platform");
}