CrisisAtSwissStation.ScrollingWorld.LoadContent C# (CSharp) Method

LoadContent() public static method

public static LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
content Microsoft.Xna.Framework.Content.ContentManager
return void
        public static void LoadContent(ContentManager content)
        {
            // all of this is obsoleted by GameEngine.TextureList

            groundTexture = content.Load<Texture2D>("EarthTile02");
            //dudeTexture = content.Load<Texture2D>("Dude");
            dudeTexture = content.Load<Texture2D>("newDudeFilmstrip");
            armTexture = content.Load<Texture2D>("arm");
            dudeObjectTexture = content.Load<Texture2D>("DudeObject");
            winTexture = content.Load<Texture2D>("WinDoor");
            winDoorAnimTexture = content.Load<Texture2D>("door_strip");
            //ropeBridgeTexture = content.Load<Texture2D>("RopeBridge");
            barrierTexture = content.Load<Texture2D>("Barrier");
            barrierTexture2 = content.Load<Texture2D>("Barrier1");
            //paintTexture = content.Load<Texture2D>("paint");
            paintTexture = content.Load<Texture2D>("paint");
            paintedSegmentTexture = content.Load<Texture2D>("paintedsegment");
            crosshairTexture = content.Load<Texture2D>("Crosshair");
            background = content.Load<Texture2D>("background");
            backgroundTerrible = content.Load<Texture2D>("RonniesBestWork");
            ballroomBackground = content.Load<Texture2D>("ballroom");

            /* //our new platforms
             bigBoxTexture = content.Load<Texture2D>("bigBoxTexture");
             */
             littleBoxTexture = content.Load<Texture2D>("littleBoxTexture");
            /*
             leftPipeTexture = content.Load<Texture2D>("leftPipeTexture");
             rightPipeTexture = content.Load<Texture2D>("rightPipeTexture");
            */
             platformTexture = content.Load<Texture2D>("platformTexture");
            bottom1Texture = content.Load<Texture2D>("bottomTexture2273");
            bottom2Texture = content.Load<Texture2D>("bottomTexture1636");

            holeTexture = content.Load<Texture2D>("big_hole_strip");
            holeObjTexture = content.Load<Texture2D>("hole_tile_sealed");

            movingPlatformTexture = content.Load<Texture2D>("moving platform");
            brokenMovingPlatformTexture = content.Load<Texture2D>("broken_moving_platform");
            brokenMovingPlatformAnimTexture = content.Load<Texture2D>("broken_strip");

            straightPipeTexture = content.Load<Texture2D>("straight_pipe");
            straightPipeTileTexture = content.Load<Texture2D>("straight_pipe_tile");
            groundPlatformTexture = content.Load<Texture2D>("ground_like_platform");
            pulleyPlatformTexture = content.Load<Texture2D>("pulley_platform");
            pulleyPlatformLongTexture = content.Load<Texture2D>("pulley_platform_long");
            pulleyChainTexture = content.Load<Texture2D>("pulleytrack");
            pistonAssemblyTexture = content.Load<Texture2D>("piston_unmoving");
            pistonHeadTexture = content.Load<Texture2D>("piston_moving");
            tableTexture = content.Load<Texture2D>("table");

            lampTexture = content.Load<Texture2D>("light");
            lampAnimTexture = content.Load<Texture2D>("light_strip");

            laserAnimTexture = content.Load<Texture2D>("Art\\spray2_strip");

            pipeAssemblyTexture = content.Load<Texture2D>("pipe_steam_part");
            window1Texture = content.Load<Texture2D>("window1");
            window2Texture = content.Load<Texture2D>("window2");
            window3Texture = content.Load<Texture2D>("window3");
            window4Texture = content.Load<Texture2D>("window4");
            window5Texture = content.Load<Texture2D>("window5");

            fanAnimTexture =  content.Load<Texture2D>("fan_strip");
            fanTexture = content.Load<Texture2D>("fan");

            switchAnimTexture = content.Load<Texture2D>("Art\\Objects\\SwitchObjects\\button_strip");
            switchDeathAnimTexture = content.Load<Texture2D>("Art\\Objects\\SwitchObjects\\button_death_strip");
            switchObjectTexture = content.Load<Texture2D>("Art\\Objects\\SwitchObjects\\button");
            rollingpinAnimTexture = content.Load<Texture2D>("Art\\Objects\\AnimationObjects\\rollingpin_strip");
            rollingpinTexture = content.Load<Texture2D>("Art\\Objects\\AnimationObjects\\rollingpin");
            deathObjectTexture = content.Load<Texture2D>("Art\\Objects\\SwitchObjects\\death");
            failButtonObjectTexture = content.Load<Texture2D>("Art\\Objects\\SwitchObjects\\fail_button");

            holeAnimTexture = content.Load<Texture2D>("Art\\Objects\\HoleObjects\\hole_strip");
            holeObjectTexture = content.Load<Texture2D>("Art\\Objects\\HolehObjects\\hole");

            movingObjectTexture = content.Load<Texture2D>("Art\\Objects\\MovingPlatformObjects\\moving_platform");
            movingObjectTexture = content.Load<Texture2D>("Art\\Objects\\MovingPlatformObjects\\switchmoving_platform");

            horizontalmovingObjectTexture = content.Load<Texture2D>("Art\\Objects\\HorizontalMovingPlatformObjects\\moving_platform");
            horizontalmovingObjectTexture = content.Load<Texture2D>("Art\\Objects\\MovingPlatformObjects\\switchmoving_platform");
        }