private static void UpdateIfLogicBeginBrickReference(XmlSprite oldSprite, XmlSprite newSprite, int scriptCount, int brickCount)
{
XmlIfLogicBeginBrickReference oldIfLogicBeginBrickReference;
XmlIfLogicBeginBrickReference newIfLogicBeginBrickReference;
var oldBrick = oldSprite.Scripts.Scripts[scriptCount].Bricks.Bricks[brickCount];
if (oldBrick is XmlIfLogicElseBrick)
{
oldIfLogicBeginBrickReference = (oldBrick as XmlIfLogicElseBrick).IfLogicBeginBrickReference;
newIfLogicBeginBrickReference =
(newSprite.Scripts.Scripts[scriptCount].Bricks.Bricks[brickCount] as XmlIfLogicElseBrick)
.IfLogicBeginBrickReference;
}
else
{
oldIfLogicBeginBrickReference = (oldBrick as XmlIfLogicEndBrick).IfLogicBeginBrickReference;
newIfLogicBeginBrickReference =
(newSprite.Scripts.Scripts[scriptCount].Bricks.Bricks[brickCount] as XmlIfLogicEndBrick)
.IfLogicBeginBrickReference;
}
var count = 0;
foreach (var brick in oldSprite.Scripts.Scripts[scriptCount].Bricks.Bricks)
{
if (brick == oldIfLogicBeginBrickReference.IfLogicBeginBrick)
{
newIfLogicBeginBrickReference.IfLogicBeginBrick = newSprite.Scripts.Scripts[scriptCount].Bricks.Bricks[count] as XmlIfLogicBeginBrick;
return;
}
count++;
}
}