private void readSteelDesignProps(XmlNode node)
{
Material.Material mat = MaterialManager.Instance.Materials[readAttribute(node, "Material", "")];
if (mat != null)
{
float fy = float.Parse(readAttribute(node, "Fy", "0"));
float fu = float.Parse(readAttribute(node, "Fu", "0"));
SteelDesignProps props = mat.DesignProperties as SteelDesignProps;
if (props == null)
{
props = new SteelDesignProps(fy, fu);
mat.DesignProperties = props;
}
props.Fy = fy;
props.Fu = fu;
mat.DesignProperties = props;
}
}