public void onClickButton(String key)
{
DebugLog("onClickButton", key);
if (key.Equals(PKeyLookAtMaid))
{
goSubCam.GetComponent<Camera>().transform.LookAt(maid.body0.trsHead.transform);
}
else if (key.Equals(PKeyResetCameraPos))
{
Transform mainTransform = GameMain.Instance.MainCamera.transform;
Vector3 vec = maid.transform.position;
vec.y = goSubScreen.transform.position.y;
goSubScreen.transform.LookAt(vec);
goSubCam.transform.position = new Vector3(mainTransform.position.x, mainTransform.position.y, mainTransform.position.z);
goSubCam.transform.LookAt(maid.body0.trsHead.transform);
}
else if (key.Equals(PKeyMoveToBack))
{
Vector3 vec = GameMain.Instance.MainCamera.GetTargetPos();
vec.y = 1.3f;
vec.z -= 1.3f;
goSubScreen.transform.position = vec;
ssParam.fValue[PKeyBSPos][PPropBSPosX] = goSubScreen.transform.position.x;
ssParam.fValue[PKeyBSPos][PPropBSPosY] = goSubScreen.transform.position.y;
ssParam.fValue[PKeyBSPos][PPropBSPosZ] = goSubScreen.transform.position.z;
}
}