private void eyeMove(){
if(ssParam.bEnabled[PEyeMove]){
Vector3 vl = maid.body0.trsEyeL.localPosition;
Vector3 vr = maid.body0.trsEyeR.localPosition;
maid.body0.trsEyeL.localPosition = new Vector3((ssParam.fValue[PEyeMove][PPropEyeMoveN] -2.0f)/100f, ssParam.fValue[PEyeMove][PPropEyeMoveL]/100f, -1.0f*ssParam.fValue[PEyeMove][PPropEyeMoveM]/100f);
maid.body0.trsEyeR.localPosition = new Vector3((ssParam.fValue[PEyeMove][PPropEyeMoveT] -2.0f)/100f, -1.0f*ssParam.fValue[PEyeMove][PPropEyeMoveR]/100f, ssParam.fValue[PEyeMove][PPropEyeMoveS]/100f);
// Vector3 vl = maid.body0.trsEyeL.localEulerAngles;
// Vector3 vr = maid.body0.trsEyeR.localEulerAngles;
// maid.body0.trsEyeL.localEulerAngles = new Vector3(ssParam.fValue[PEyeMove][PPropEyeMoveM], ssParam.fValue[PEyeMove][PPropEyeMoveL], vl.z);
// maid.body0.trsEyeR.localEulerAngles = new Vector3(ssParam.fValue[PEyeMove][PPropEyeMoveS], ssParam.fValue[PEyeMove][PPropEyeMoveR], vl.z);
}
}