CM3D2.SubScreen.Plugin.SubScreen.eyeMove C# (CSharp) Method

eyeMove() private method

private eyeMove ( ) : void
return void
        private void eyeMove(){
	        	if(ssParam.bEnabled[PEyeMove]){
                Vector3 vl = maid.body0.trsEyeL.localPosition;
                Vector3 vr = maid.body0.trsEyeR.localPosition;
                maid.body0.trsEyeL.localPosition = new Vector3((ssParam.fValue[PEyeMove][PPropEyeMoveN] -2.0f)/100f, ssParam.fValue[PEyeMove][PPropEyeMoveL]/100f, -1.0f*ssParam.fValue[PEyeMove][PPropEyeMoveM]/100f);
                maid.body0.trsEyeR.localPosition = new Vector3((ssParam.fValue[PEyeMove][PPropEyeMoveT] -2.0f)/100f, -1.0f*ssParam.fValue[PEyeMove][PPropEyeMoveR]/100f, ssParam.fValue[PEyeMove][PPropEyeMoveS]/100f);
//                Vector3 vl = maid.body0.trsEyeL.localEulerAngles;
//                Vector3 vr = maid.body0.trsEyeR.localEulerAngles;
//                maid.body0.trsEyeL.localEulerAngles = new Vector3(ssParam.fValue[PEyeMove][PPropEyeMoveM], ssParam.fValue[PEyeMove][PPropEyeMoveL], vl.z);
//                maid.body0.trsEyeR.localEulerAngles = new Vector3(ssParam.fValue[PEyeMove][PPropEyeMoveS], ssParam.fValue[PEyeMove][PPropEyeMoveR], vl.z);
        	}
        }