private void detectSkill() {
foreach (YotogiManager.PlayingSkillData skillData in yotogiManager.play_skill_array.Reverse())
{
if (skillData.is_play)
{
var yotogiName = skillData.skill_pair.base_data.name;
if (currentYotogiName == null || !yotogiName.Equals(currentYotogiName))
{
DebugLog("Yotogi changed", currentYotogiName + " >> " + yotogiName);
currentYotogiName = yotogiName;
this.setScenePreset();
}
break;
}
}
}