CEngineSharp_Server.World.Content_Managers.PlayerManager.HandleChatMessage C# (CSharp) Method

HandleChatMessage() private method

private HandleChatMessage ( PacketReceivedEventArgs args ) : void
args CEngineSharp_Server.Networking.PacketReceivedEventArgs
return void
        private void HandleChatMessage(PacketReceivedEventArgs args)
        {
            var player = this.GetPlayer(args.Connection.RemoteUniqueIdentifier);

            var chatMessage = player.Name + " says: " + args.Message.ReadString();

            Packet packet = new Packet(PacketType.ChatMessagePacket);
            packet.Message.Write(chatMessage);
            player.Map.SendPacket(packet, NetDeliveryMethod.Unreliable, ChannelTypes.CHAT);
        }