CEngineSharp_Server.World.Content_Managers.PlayerManager.PlayerManager C# (CSharp) Method

PlayerManager() public method

public PlayerManager ( ) : System
return System
        public PlayerManager()
        {
            _players = new Dictionary<long, Player>();

            NetServiceLocator.Singleton.GetService().Connection_Received += Connection_Received;
            NetServiceLocator.Singleton.GetService().AddPacketHandler(PacketType.LoginPacket, this.HandlePlayerLogin);
            NetServiceLocator.Singleton.GetService().AddPacketHandler(PacketType.RegistrationPacket, this.HandlePlayerRegister);
            NetServiceLocator.Singleton.GetService().AddPacketHandler(PacketType.MapCheckPacket, this.HandleMapCheck);
            NetServiceLocator.Singleton.GetService().AddPacketHandler(PacketType.DropItemPacket, this.HandleDropItem);
            NetServiceLocator.Singleton.GetService().AddPacketHandler(PacketType.PickupItemPacket, this.HandlePickupItem);
            NetServiceLocator.Singleton.GetService().AddPacketHandler(PacketType.PlayerMovementPacket, this.HandlePlayerMovement);
            NetServiceLocator.Singleton.GetService().AddPacketHandler(PacketType.ChatMessagePacket, this.HandleChatMessage);
        }