CEngineSharp_Server.World.Content_Managers.PlayerManager.HandlePlayerMovement C# (CSharp) Method

HandlePlayerMovement() private method

private HandlePlayerMovement ( PacketReceivedEventArgs args ) : void
args CEngineSharp_Server.Networking.PacketReceivedEventArgs
return void
        private void HandlePlayerMovement(PacketReceivedEventArgs args)
        {
            Vector vector = args.Message.ReadVector();
            byte direction = args.Message.ReadByte();

            var player = this.GetPlayer(args.Connection.RemoteUniqueIdentifier);
            player.MoveTo(vector, direction);
        }